![]() The ones with yellow shields are completely invulnerable. Some have shields around them, one does not. The second boss encounter is a bit more complex, it features a few key mechanics that you have to perform properly or risk wiping the group.Īround the edges of the room, there are Data Cores. Just go to the locations on your map and they shouldn’t be too difficult to spot. The locations for the Keystones can differ from run to run, here are a few locations I have come across. Once you reach a locked door, you have to run back and collect 2 Keystones. Really, it just serves to makes proper tanking more important so that you’re minimizing the amount of Deep Wound stacks on the rest of the group so healing and DTPS are manageable. I think it is cleansable, but it usually goes out to multiple players at once, which makes it impractical to cleanse. The only additional mechanic is a debuff called Gouge that makes you take more damage from the Deep Wounds DoT. The first boss is not that different in MM. It seems to apply stacks from every other attack the boss does. I think it might be cleansable by something, but I wasn’t able to test it thoroughly. This is a stacking DoT you can see in several pictures with a red skull icon. This attack was not working consistently, it appears to deal a lot of damage and knock everyone back. This attack is reminiscent of Sparky’s Rampage attack (first boss of Ravagers). I couldn’t get a good picture, but the boss appears to jump to at least 1 member of the group, sometimes multiple, so be sure to spread out when you see the cast so you don’t get hit more than once. It is unavoidable, so you may need to pop a DCD to mitigate it. If you’re pointing the boss away for Wild Rake, it shouldn’t be an issue for the rest of the group. Once the boss goes below 50%, can begin casting Harrowing Bellow, which is just a beam attack that follows its target. Try to keep the boss pointed away from other group members so they don’t have to worry about it. This is a frontal cleave, just back out of it. Tanks should take their Stun DR ability tree option. This attack stuns the primary target for 3.5 seconds while dealing damage. Crown trick walkthrough how to#Below is a description of each of its special attacks and how to react. In Master Mode (MM), the second boss is currently extremely challenging, so I do not recommend doing this Flashpoint with a random group, at least until you have Legendary Items and 326 gear. It features three boss encounters, one bonus mission that ends with a bonus boss and no secret achievements to discover. Crown trick walkthrough update#The Ruins of Nul, also known as the Elom Flashpoint, was released with SWTOR Game Update 7.0. Includes detailed walkthrough, tactics and mechanics for all encounters! Includes Master Mode specifics! A complete guide to the Ruins of Nul Flashpoint on Elom in SWTOR. ![]()
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